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Thanks for stopping by! My name is Evan Edwards, and I am a Technical Artist, with a special focus on shading, visual effects, and tools.
I graduated from Michigan State University's Game Development program in Spring of 2017, and have been working in the industry since then, as well as working on independent games and projects. I have worked hard to understand a wide variety of technical disciplines, such as shaders, tool-scripting (for game engines and 3D software), procedural content, texture development, rendering techniques, and lighting workflows.
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