Destiny 2: Forsaken

Destiny 2: Forsaken is a major expansion for Destiny 2, a first-person shooter video game by Bungie. Released on September 4, 2018, as the third expansion of Destiny 2, it revolves around the player's Guardian seeking to avenge the death of Cayde-6 by the hands of Prince Uldren Sov. Uldren, corrupted by the Darkness, is in search of his lost sister, Queen Mara Sov, both of whom were thought to have died in Destiny: The Taken King. Along their journey, players face the Scorn, undead versions of the Fallen race that have been revived and morphed into a new race. Forsaken adds content across the game, including new missions, Player versus Environment locations, Player versus Player maps, player gear, weaponry, and a new raid. 

My work on Forsaken began at the start of production, where I worked at High Moon Studios to develop the Tangled Shore destination and all of the single-player content that took place there.  As a part of the tech-art team, I assisted the artists in setting up complex shader effects, animated set pieces, and interactive gameplay elements.  I also managed performance costs, memory budgets, and wrote pipeline tools to assist in content auditing and creation.

My Tasks

  • Set up visual effects, shaders, animations, and gameplay elements for a variety of single-player activities, including:

    • Destruction, shaders, and particles for destructibles in the Broodhold strike​

    • Animations, visual effects, and gameplay setup for Warden of Nothing trains.  

    • Shader and particle effects for the Rifleman

    • Visual effects for the Mindbender teleporters, arena hazards, and secret lock & key.

    • Tank repair animations, visual effects, and gameplay setup in the Machinist.

  • Helped automate repetitive tasks for artists using C# scripting

  • Assisted in the art team by investigating, documenting, and reporting on performance and memory issues during development.  

  • Provided debugging and troubleshooting support for various content related tasks during development.

© 2017 by Evan Edwards

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