About Me!

Technical Skills
Maya
Photoshop
Unity
Substance
Painter
Unreal
Qt Creator
ShaderForge
Zbrush
Substance
Designer
3DS Max
Houdini
After
Effects
Programming Languages
HLSL, Python, MEL, C++, C#

 

Bio

Thanks for checking out my website!  I am a Technical Artist, currently working at High Moon Studios.  I graduated from Michigan State University's Game Development program in spring of 2017 with a major in Media & Information and a minor in Game Design & Development, and I spend much of my free time writing shaders, tools, and game-systems.

 

I consider my focuses as a Technical Artist to be on look development and tools programming.  I believe that these two disciplines combine my love of making things look pretty and my knack for efficiency.  These mindsets push all of my work to the highest level of visual quality while maintaining the largest amount of simplicity for the end-user.

 

But at the end of the day, I consider myself a Technical Artist second and a Game Developer first.  I love video games for everything that they are - powerful narratives, beautiful worlds, and engaging, immersive experiences.  I take immense pride in the games that I work on, and my passion to create them can stretch far beyond my discipline.  I'm never happier than when I'm pouring my heart and soul into my work.

If you are interested in contacting me, you can send me an e-mail at evangraphicsguy@gmail.com.  You can also reach out to me on Twitter (my Twitter handle is @EvanGraphicsGuy), or just look me up on LinkedIn.  There's a copy of my resume below, and if you click it you can download it as a pdf.

 

Thanks for stopping by, and I hope you have a wonderful day! :-)

 

Resume - Evan Edwards.png

© 2017 by Evan Edwards

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